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Announcing Tom Jongens as CEO to Lead Studio Growth

BRUSSELS – [November 15th, 2023] – At the Big Score event in Ghent, where Exiin was present to raise capital, the Brussels-based video game studio announced Tom Jongens as its new Chief Executive Officer. This pivotal change comes at a time when the video game industry is witnessing significant shifts, with Exiin aiming to lead the adaptation to these evolving trends.

Sébastien Le Touze, Exiin’s founder, now takes on the roles of Chief Technical Officer and Creative Director to lead the three projects currently in the pipeline. He states, “Tom’s appointment as CEO aligns with Exiin’s growth and innovation ambitions to become Brussels’s strongest studio in the game industry. His unique vision and deep industry understanding make him the ideal leader for Exiin’s journey through the evolving game industry landscape.”

Tom Jongens brings his extensive experience in business development and marketing from his tenure at Dutch Game Garden and his consultancy firm JoTo. His appointment is expected to elevate Exiin’s operational practices and enhance its market presence, setting new industry benchmarks in Brussels and beyond. Sébastien and Tom also foresee Tom’s network in the Netherlands playing a key role in forging strong collaborations between Exiin and its neighboring countries.

Jongens addresses the industry shifts, stating, “The game industry is undergoing significant changes in consumer behavior, monetization, and distribution, all of which profoundly impact game development. Exiin must adapt and stay proactive to thrive in this dynamic environment. My leadership will focus on scaling Exiin’s operations, applying modern business practices, and branching into cross-media ventures. We are committed to nurturing talent, utilizing cutting-edge technologies, and building strategic partnerships to strengthen our position in the industry.”

Tom shares his excitement about his new role: “Joining Exiin is a tremendous honor. The trust Sébastien and the team have placed in my direction is incredibly motivating. I am confident that together, we will exceed the benchmarks we’ve set, pushing Exiin to new heights in this evolving industry.”

Exiin is eagerly anticipating the release of Tamed, which is expected to set a new standard for the studio as it has transitioned from Unity to Unreal Engine. Additionally, the studio is excited about a new, yet-to-be-announced project that will bring the city of Brussels to life in a game. The company warmly invites partners and investors to join this exhilarating journey toward innovation and gaming excellence.

exiinAnnouncing Tom Jongens as CEO to Lead Studio Growth
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Unity Shadergraph: How to properly use booleans in a shader?

For those who are not familiar with the Unity shader programming language Shaderlab, or HLSL. Unity created an amazing new system called Shadergraph; A node-based system that allows artists to create shaders and materials the same way they can create textures with Substance Designer or similar software.

But using Shadergraph the same way as a texture in substance designer is a huge trap!

The reason is that a shader is executed in real-time every frame within the GPU of the computer.

But why all this introduction to talk about booleans within a shader? It’s just a TRUE or FALSE, right?

exiinUnity Shadergraph: How to properly use booleans in a shader?
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Unreal C++ Interface and what to do with it?

When using C#, Interfaces are something easy and quite natural to implement. But since we’re using Unreal, it has been quite a challenge to find reliable information for implementing certain design patterns in C++.

This is especially true for Interfaces, as the pure C++ implementation has nothing to do with the way it’s implemented in Unreal.

exiinUnreal C++ Interface and what to do with it?
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Geek Herring, Podcast with Genese Davis and Seb Le Touze

During the promotion of Ary and the secret of seasons, Genese Davis and Seb Le Tozue did a very nice podcast with Amanda Sloan and Monika Rabensteiner, talking about how we created such a compelling game and character who is, without a doubt, a feminist role model.

Geek Interview: Creating Feminist Characters with Game Developers Genese Davis and Seb Le Touze

You can listen to it here:

Or listen on their website: Podcast – GeekHerring.com

exiinGeek Herring, Podcast with Genese Davis and Seb Le Touze
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