We’ve been working A LOT on the sequel to this hell-spawn game ROTE, adding new features, new levels, new ideas and everything that went through our minds and that were feasible.
We know that many of you liked the clean style of the whole game, but if the game ends up too clean it would look boring and repetitive – especially on big screens.
Since our goal is to publish the sequel on almost any platform we can afford releasing on, we decided it would be a pretty awesome idea to add few objects in the game… and by few I mean lots of objects! But unfortunately, this lead to some problems.
As you may know, we are currently working on ROTE Revolution, which is a 3D game with an Isometric camera and a top down view. In this new version we decided to add 3d elements and sceneries to our puzzle. That idea looked cool, but little did we know that we were running straight into a wall.
Here are some tips for you, in order to avoid having the same issues as we encountered, and also how to improve the look of your game!
Good news !
We’ve recompiled our game ROTE with Unity 5, which means that lots of bugs and compatibility issues are now gone. We also reduced our full version price from 2.99$ to 0.99$, because why the hell not?
Anyway, we’ve been working a lot on ROTE for iOS lately, but we ended up adding so much content that it no longer feels like the same game. So at that point we decided that instead of releasing the same old version on iOS, we would make it into a second game.
So what kind of improvements are we looking for so far?