We’ve updated AfterLoop on iOS, this update (1.0.8) integrates translations in Dutch and Russian, we’ve also fixed few graphical glitches, and updated Facebook share, Although Facebook share is still in review with Facebook.
Games
AfterLoop released on Apple TV (tvOS)
AfterLoop is released on Apple TV (tvOS). The game is fully compatible with the siri remote and also with a gamepad! To get the game, search for AfterLoop in the App store, as we can’t provide a link for the Apple TV
AfterLoop released on iOS (Iphone and Ipad)
After almost 10 months of development, Sam and I are really proud to announce that AfterLoop is finally out on iOS. We hope that you will love the game as much as we’ve loved making it.
The version for Apple TV is on its way, as it’s being reviewed right now by Apple review team.
AfterLoop – Pre-release Trailer
It’s been up for a while on certain websites, but we didn’t want to make any big fuss out of it.
How we made a real life PR8 robot
Wow, it has been a while since we posted anything.
Gamescom was a tiring and exciting experience, it gave us lots of things to sort out.
But you know what was less tiring and more fun?
Building a real life version of our game’s protagonist PR8 !
AfterLoop, first screens
Probably what you’ve been waiting for, here are first screenshots from our upcoming puzzle game AfterLoop!
PR8 – Progress Ready series 8
We’re proud to present PR8, our little hero of AfterLoop.
PR8 is an utility robot, 8th generation of Progress Ready series. This little fellow is stuck in an endlessly shifting maze, and has lost contact of outside world since 1960s.
The maze is like a loop, your goal will be to help PR8 explore this massive maze containing over hundreds of different puzzles, and get it out.
Get the Nexus Player they said… it will be fun, they said!
We will be bringing our game AfterLoop to a wide range of devices, including Google Nexus Player and Amazon Fire TV.
This is an amazing experience for us, but it starts to get tricky when we have to adapt a touch-based inputs to a TV remote control.
What happened after ROTE?
We’ve been working A LOT on the sequel to this hell-spawn game ROTE, adding new features, new levels, new ideas and everything that went through our minds and that were feasible.
We know that many of you liked the clean style of the whole game, but if the game ends up too clean it would look boring and repetitive – especially on big screens.
Since our goal is to publish the sequel on almost any platform we can afford releasing on, we decided it would be a pretty awesome idea to add few objects in the game… and by few I mean lots of objects! But unfortunately, this lead to some problems.
Tips for Improving isometric view
As you may know, we are currently working on ROTE Revolution, which is a 3D game with an Isometric camera and a top down view. In this new version we decided to add 3d elements and sceneries to our puzzle. That idea looked cool, but little did we know that we were running straight into a wall.
Here are some tips for you, in order to avoid having the same issues as we encountered, and also how to improve the look of your game!