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Unreal C++ Interface and what to do with it?

When using C#, Interfaces are something easy and quite natural to implement. But since we’re using Unreal, it has been quite a challenge to find reliable information for implementing certain design patterns in C++.

This is especially true for Interfaces, as the pure C++ implementation has nothing to do with the way it’s implemented in Unreal.

exiinUnreal C++ Interface and what to do with it?
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